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Hey there. I'm missing one pixel on the exported spritesheets. My test spritesheet consist of 8 sprites of 44x44 size. So the width of the exported spritesheet should be 352 (44*8) and is actually 351 (All individual sprites are 44x44, I double checked). This is a problem as I would like to slice the sheet by cell size in my game engine.

I'm adding that when working with multiple animations, renaming becomes impossible. Trying to rename the lastest animation will always select & rename the very first animation in the list. On top of that, trying to add more animations and trying to name them properly resulted in the app crashing. Also as a suggestion it would be cool if the app remembers the spritesheet used, when opening back the .spx file.