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(7 edits) (+2)

This is a really cool and fun game! Here's my best run so far:

40 population

The seed was ZV4937TX, if anyone's interested in trying for an even higher score.

I really enjoyed the challenge of placing houses and farms, which compete for building space on plains, as well as leaving space for their supporting buildings. The art is also really great. However, I think there are a couple of areas where the game could be improved:

Learning The Game

The lack of a tutorial definitely made learning difficult. I see below that you're working on a tutorial, but it would be nice to have the short building descriptions appear when you hover over a building in the queue, bank, and journal, not just for the very next building you can build. That could help with remembering what every building does without having to have the building be the next one you want to build. 

Also, I still don't how to get that spiky hut shown in 5igOp's image...

Building Balance

I feel like some resources are way less usable than others. In particular:

  • Nests/Tracks: The extra bank slot is really useful, but I think it's strange that whether you can access an extra bank slot (or more) is random. I feel like each run should always have exactly one track so that you can always unlock this "powerup" in a run. Or perhaps not having a track should be a "hard mode" option?
  • Fish: Fish are pretty much useless in 90% of my runs. It seems like they always either aren't in the map, or spawn in a location where you can't place any ships to harvest them. Improving the random generation to place fish in actually usable locations would be great, although that sounds difficult. Maybe instead ships could be stackable? Or maybe lighthouses should generate a placeable fish resource with one or two fish?

Finally, it would be make this cool game even better if there were some music/sfx. Thanks for making this game (and reading my suggestions)!

(+1)

Thank you so much for all of this thoughtful feedback!

I really agree with everything you’ve posted here. It is very reassuring to see you identifying a lot of the issues I’ve been thinking of as the biggest problems. :-)

The spiky hut is a weird object. You don’t actually place it, but you can generate it on the board in a couple uncommon ways. I like mysterious objects like this. I’d definitely like more hints about how to find them in a future update though!

Also, I just barely eked out a higher score on that seed. You did really well on this one.

(+1)

The best I've gotten is 25! Wow, I didnt think 40 was possible. Speaking of eggs: I still haven't figured out how they're useful, I thought perhaps they just use up a space? 

Re: fish, there's usually no fish or just one, there's usually way more boats than fish (especially since the fish are usually tucked away so 3 boats can't access it. It would be nice if fish were more plentiful to make the ships feel more useful. 

Do the witch huts do anything? It seems like they don't because they're the final object but it would be fun if somehow they gave out curses. 

Thanks for this fun game!

25 is a pretty good run! Especially depending on the luck you get with the map. 40 was a very good map.

There’s not any animation, so it’s very easy to miss, but placing down a nest is what gives you an additional bank slot.

On the boat front, they do have another use besides just fishing! But, I still agree big time. The way water and fish generates in the current version of the game is very underwhelming.

Witch huts should actually give you a curse (the skull spell) when you create them. :-)

Thanks for playing! Glad you’re having fun!

What do you mean by "bank slot"?  

The square above the map labeled “Bank:” lets you click on it to store your current item there temporarily. This can be handy if you want to place a turnip before a farm or something like that.

You can only store one item at a time by default. However, for each nest you place, you get an additional “bank slot” or square you can store an item in.

oh wow somehow I never noticed that feature!