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This map is right for handling collision with tilelayer ?

(-1)

Umm... yes? 🤷‍♀️

(1 edit)

You ask me by a question lol you don't known ? Sometimes tileset join two field type in one tile, so handling collision can be difficult. This is why my question.

(-1)

I'm not sure I understand the question. Are you asking if there are any tiles that have both a floor and a wall in the same 16x16 space? Maybe on some corner tiles, I guess.

(+1)

Ok, so collision can't be handled by tiles only thank you ! :)