Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Day 5 and I've run into my first major issue. 

Today I got my beam heal working, and that was fine. It took a lot longer than I expected, and it doesn't look as nice as I'd like. I may have to revisit it later when I start working on animations and effects to see if I can make it look better. But it heals over time, which is what I wanted it to essentially do. 

I ran into my problem when I started making more prefabs for allies and enemies. As I placed them in the scene to test if their scripts were working it seemed like they're getting stuck on something. I believe it has something to do with how I have them finding and moving at each other. When my NPC is on the left and monster on the right, they don't move to the correct distance of each other. It's very odd because the monster script is almost identical to the NPC script so they should behave similarly. 

I'll do some research tomorrow during the day and take another crack at it tomorrow. I'm still on schedule as long as I get this fixed by tomorrow night.