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It's a good start so far, but I have some suggestions.

1. The amount of money you need to pay your abusive father is way too low compared to the cost of everything else. By the time you can afford any tools, let alone even consider buying gifts for the women, you don't care at all about your debt. It's just a matter of making sure you have some spare change left after everything you buy, and only on Wednesdays.

I think you should add more crop fields (maybe a total of about 5?) so that you can make more money selling crops (and also spend more time on it). Then you could increase the amount the father charges (maybe to 100 a week?), making that more of a challenge, while also speeding up the pace of the game toward buying tools and gifts.

2. The fact that the women will accept any gift but may gain no affection from it can be a major feel-bad if you buy the wrong gift. You just totally wasted like 150 or 200 coins, which is about a week of work.

If you want them to gain no affection, they should refuse the gift ("Sorry, but I can't take this." or something along those lines); alternatively, you should always get some affection from a gift, even if they don't like it much (their ambivalence could be clear from their response, such as, "Uh, gee... thanks? It's the thought that counts.") Also, there should be more clues as to who wants what gifts so that it doesn't just feel like guessing.


3. Is mining for gems actually a thing? Is that not implemented yet? I broke dozens of rocks for weeks and found nothing but gravel.

First, thanks for the feedback and suggestions! Only then can we improve our game more and more!

Answering your questions...

1 - As we are at an early stage, significant changes happen between one version and another, and one thing or another is unbalanced. The stamina system started working now in version 0.4.0. It made it possible for the MC to perform a lot more actions than previous versions (and consequently accumulate a lot more money). Before in the first week, it was tough to save some money and still pay the father, so it was very cheap. Now with the evolution of the game (and the stamina system), the amount of crop fields is really low (we can increase it), and you can accumulate much more money. We will review the debt amount for the next version. Remember that we are also implementing new tasks, and probably fishing will be available in the next version.

2 - About the gifts. It might be a good idea not to lose the gift. The girl can decline... I will open a poll in our discord community to check this question! And we will also try to improve the girls' feedback when you give a gift. As for clues, we also have plans to add more information and tips via other NPCs in town (we will add more NPCs in town in the next version). And we working to improve the conversations with the girls, so, they can give hints.

3 - Yes, the gem system is implemented, but gems are very rare, and the chances of dropping are very small (1%). We may have to balance this in future releases as well.

And again, thanks for the feedback!