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Hmmmmmm, so first of all, the presentation and UI is pretty good.

So at first I wasn't sure what I was doing. As I clicked on things I eventually understood some of the mechanics. I noticed that the monsters were pretty weak, that I could get faith from them, and use that to raise my health, so I did that for a while. Then, I randomly prayed in an altar, summoned the bad guy and beat it.

So the demo for me consisted on learning the game, there was never really any challenge to overcome, I was just trying things and then it was over. So it's a bit hard to give any feedback really.

(BTW, I recorded myself playing it (without talking), so tell me if you want the footage.)

Thanks for playing. Yeah, seeing the video would be helpful. Would you say that if the systems were better balanced, the game would have been fun? Or does it feel like it would need more significamt changes to get there?

I'm not sure. Like,  every time I saw a chest I opened it, every time I saw a monster I fought it, the battle is automatic, I always went for raising my faith. So yeah, since everything was so clear-cut, it wasn't super fun.  If the balance in the game was tweaked, I don't know if I would've done something different, because I didn't have that problem in the first place. But well, I don't know what other viable strategies I could have done other than what I described.

Oh, and here's the video:

Good and insightful video, you're playing how I imagined someone playing it ideally, reading the tooltips and curious about the clickable parts. Same as you I've ended up at the conclusion that there's no real options or threat in the game, which I hope to fix, now that all the main systems are implemented. 

Thanks again for playing and the video.