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(+2)

Day 3 and things are still going well.

I was able to get my ally and enemy prefabs to Move and "Attack" fairly easily. This is still without animations or any other affects, the "Attack" for now is just a Debug message. The main priority today was getting the two objects to find each other, move to within a certain distance, and then stop. So far I've cleaned up any bugs as I come across them, but I'm sure more will start cropping up as things get more complicated.

I had some extra time today so I even knocked out creating the healthbars. It was more difficult to learn how to d than I had anticipated, but it should be easy to do on future projects.  I was hoping to even get the Attacks to start lowering the healthbar, but I think I'll leave that to tomorrow as per my schedule. 

I just realized I never looked at any screenshot programs so I just grabbed a shot with the snipping tool. I'm still getting the issue where my tiles have little lines at the edge, even after turning off anti-aliasing. but that's a problem for later. 

Looks very cool!