While the game may work well for content creators, I honestly couldn't find such "well crafted deep storyline" in the description. At some point I thought it was just a parody/troll game done in a bit of a rush ^^"
Sure, you've got some parallax steep relief mapping all over the place, in what seems to be a maze without logic. Doors, tubes, chains and some furniture decorates the surroundings, but the level design feels uninspired.
The game starts without a menu, and ends by simply fading the camera to black (but you can still wander around).
It's a good starting point if you're aiming to build your first game, but at the moment feels more like an unnecessarily heavy tech demo of a generic 10 minute-horror game.
I can't tell if you're a young gamedev, but in the description you're definitely overselling it :)
Keep up with the good work, but spend some time playing other games as well to find your unique style. At the moment the game feels a bit too generic ;)