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(+2)

Great idea! The core design was to create a power fantasy, after a while, for the player essentially making some encounters a complete mess for the NPCs. It felt a nice balance with the beginning of the game where you feel endangered by many encounters. 

Your house rule makes sense and seems great if you don't mind rolling more dice!

(+2)

I can definitely appreciate the design choice to start small and build up to a near-invulnerable state, very much parallels fallout progression.

Looking forward to digging into this a bit more. Best of luck finishing up Glide! I look forward to one day seeing it on my table. 😀