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Thank you for playing part 2! Think I might try for a part 3 in the next relevant jam, see if I can tie everything together into a more cohesive game. (Maybe some of the items you need to escape the castle can be picked up earlier at another location, but this time at a more logical place.) I appreciate the bug reports. I will definitely have to look at the dialogue option; thought I did much better testing on this version than my earlier game. As for the hay bale, that was one of the few scenes I hand built so was probably a bug in how I set up the navigation. Glad you were able to still exit the scene.