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(+1)

Nice Game!

Gameplay feels addictive and well thought-out, the idea is golden, although on the programming side, you can get stuck (I got a only sword with some farmers on the screen). An easy way out is to be sure that for each characters spawning you add a sausage / sword in the list of incomming objects, and you complete this list by random. If you already did that… I guess I’m just bad at the game lol. Graphics are amazing and everything lokks polish, witch is hard to do! On my first playthough I had trouble understanding how my next object get decided, so maybe adding a small animation of the object from the preview moving could be beneficial. I would’ve love to hear an original soundtrack !

GG!

(+1)

You are not bad at the game, the randomization of items and enemies don't match at all and is indeed, fully random, so it's unfair sometimes. I wanted to force some invisible help for the player but ran out of time. That idea you mention is pretty good!

Adding animations to the list of animations would help indeed, right now there's neither visual nor audio cue to when you're getting the next item and it can be annoying later in the game when everything's sped up.

Thanks for the feedback! I appreciate it.