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(+1)

Ah i see some of these problems now. For the third point i totally forgot that everyone didnt use the QWERTY layout, In the future i'll just put a controls editor so anyone can change any individual key. For the first fourth and fifth point this comes down to my bad level design,

I had put off making levels until 2 hours before the late submission deadline and mocked up some levels that weren't exactly linear in difficulty and in the process made switches in some levels kinda unecessary, In the future i may come back to this game and update these levels. Thanks for your feedback!

(+1)

No problem with the game not being perfect, it is bound to happen with short deadlines. ;) I see Game Jams as an opportunity to create prototypes, test ideas out, hone your skills, and get (nice and polite) feedback.

I had put off making levels until 2 hours before the late submission deadline

As a point of interest, I did even worse as I designed mine in the last hour. My second level was literally unbeatable (the kind of risk you take when your genre is puzzle-oriented).

Thanks for your feedback!

Even if the votes have ended, I am reviewing the games to help with some remarks, as I think these are more important than grades without explanation. I have started with yours since I noticed you went onboard late. ;)