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(+1)

Thanks for trying the game out even though it's not your standard genre of choice! I really appreciate the time and effort!

I'm glad you recognized the gameplay loop and found it enjoyable, as well as the acknowledging the suspense when waiting for the attuning to finish, those were all deliberate choices and you've picked them all up!

By raising HP, are you referring to raising max HP or just restoring HP? Your maximum HP does increase with every Level Up, and there is the "First Aid" skill that acts as a clutch in emergency situations, as well as being able to carry up to two Blessings of Life.

I definitely wanted to showcase the gameplay and systems in the game, so the plot is understandably under-developed; I'll make sure she does a better job at convincing in the future. =)

Thanks again! 

Yep, restore HP is what I meant! I made good use of that HP skill and those blessings...then I lost them. ;_;
The boss was a little too much for me without HP boosters, but like I said, this game requires you to use your brain juices.
You can call it a success in that regard. d(^^)

(+1)

Thanks for the follow-up comment!

Yup, I definitely wanted players to be actively engaged while playing.

To be honest though, because of the rules of the contest/judging and all, I definitely threw more stuff at the player and at a much faster pace than I would if this was a full/normal release. I think part of the difficulty you experienced was also because there's just not enough time for you to digest all the systems yet. It's kinda like choosing the lesser of two evils; on one hand I knew doing this would make it tough for players, but I wanted to showcase the potential depth of the system, so we ended up with what you see today.