Here is another test about auto Read. Auto read works normal, but sometimes I need to set the start position.here is a test about currentReadTime(set Remember Read Position to true or false will get same result)
public IEnumerator TestCode4()
{
superTextMesh.gameObject.SetActive(true);
superTextMesh.currentReadTime = 10;// not work, Read position not change
}
public IEnumerator TestCode5()
{
superTextMesh.gameObject.SetActive(true);
yield return null;
//superTextMesh.currentReadTime = 20;// it works, read Position change to 20
}
set currentReadTime immediately after gameobject set active will not change the read position. The same problem happens on SkipToEnd() too.