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Pre Jam Reminder! Sticky

A topic by Programancer created Jun 07, 2022 Views: 209 Replies: 5
Viewing posts 1 to 3
HostSubmitted

Hey everybody!

Just wanted to pin a reminder that much like previous Retrograde Jams, this is a laid back jam, and because asset packs are allowed you can start gathering/assembling your assets before the jam starts. Just don't start coding your project until the start date. There are also additional resources available in the Discord server (link on the jam page)!

(+1)

If we’re planning on making our own art does that mean we can start now too?

HostSubmitted

if you’re making your own art assets, you can start making them whenever (it would be wrong to allow asset packs but not allow people to make art). Jam time is for starting your project files and coding, but gathering/making your assets (sound and art) is fine and is all part of planning, IMO

(+1)

Alright thx

Are we allowed to reuse code that is needed for the program and not the game itself? I talk about stuff like making the window, rendering to it, and playing audio files. I ask cause these are stuffs an engine can do, but without one, you would need extra work, and the code you write would probably just be the same that you were gonna reuse anyways.

HostSubmitted(+1)

As long as it’s done in good faith (that is to say, you didn’t write a bunch of code specifically for the jam game with intent to reuse it when the jam starts) you’re welcome to reuse any packages/systems you’ve developed in the past.  Especially when it comes to things like Unity and Game Maker, people use a lot of premade packages to handle a lot of different things and save time, and that’s totally fine. I’d rather see everyone make the coolest things they can than see them stuck doing very basic groundwork