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This was very intriguing! While I did really enjoy the story, I would say my biggest complaint was that the game felt very unpolished. I guess that's to be expected for a game made in a month, but it really felt like I was playing something made by someone without much idea of how the engine works. There was little to no player feedback for interacting with some things. I could never tell if I had an item ready to use after clicking it or if the retry button actually worked when I pressed it. Otherwise, excellent art and lots of potential. I would definetly love to see this one extended and refined and I think it could actually be a really really good game!

 I'm sad to say that you're quite spot on hahah this is the second time our programmers have ever used Unity to make a game, and we found out about this Jam a week late so by the end we were rushing and yelling at the computers while they were still learning some of the basic functions of Unity... the stress shaved off 20 years of our lives LOL 

We'll definitely work on making the mechanics more user friendly like you suggested, and in hindsight I also should have made the items people interact with stand out more from the backgrounds as well. 

Thank you so much for giving our game a try! We're really hoping to improve the game with all this feedback as well : D