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(2 edits)

This game is the definition of janky. 

The concept is pretty cool, just get to the end. A quick plaforming time attack game. However, the jumping mechanics are kind of janky and many times I'm just jumping up on ledges and teleporting upwards and such. 

One time I teleported from the ceiling to the bottom of the screen then back up. I appreciate the effort and its actually kind of a little bit fun, but its ghetto.

Once I beat the level (landed on the special tile) I tried to go backwards and the graphics glitched up and the game froze.  Also if you just let the timer sit there, eventually it goes to a -27000 number or something then starts counted down.

I managed a score of 2940.

(1 edit)

Hello, thank you for your comment. I understand your opinion.

The goal of the jam was to build a SNES game in 3 month, witch works on real hardware. The technic isn't easy. It was build to have a playable but simple SNES homebrew game. And I'm a beginner ;-) I did my best for the moment.

Thank you for playing. Good Score!

(+1)

Yes, the very nature of making a game in a limited time makes for interesting results. But I actually like your game, I've actually tried learning the SNES's ASM and I only know just a little bit.

Also to get that score, I used a trick to teleport in the "zig zag" section. All I did was jump up and teleport to the bottom in that section for a quicker time.