Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I'm loving this series of bolt-on mechanics. Is requiring GM compliance a method of allowing GM refusal?

Re: GM compliance, do you mean the "take steps as the GM to make Skimming worthwhile" line?

In this case, that's ultimately just advice. 

The only time I try to require GM compliance is with safety tools and stuff.

For everything else, I try to include my own advice on how I think the game plays best, but ultimately it's up to the GM and group to play it in a way that works for them.

(1 edit) (+1)

I was referring to needing to high five them. That's a joint effort activity, the GM could easily sway the results by lingering until the player slapped or by 'leaving them hhanging' to avoid providing info. 

Something like "putting the camera down, slapping the table with both hands, then snatching the camera and taking the shot" would be totally in the player's control. The inclusion of GM participation suggested a possible control mechanism to limit how much / when information gets provided.

Which is cool, if that's the intent! I was just curious if the enhancement of GM arbitrage was a feature or a potential issue.

Oh, I wasn't even thinking the GM might mess with the high five, but that does open up some interesting possibilities.

It isn't really my intention that the GM refuse high fives---at least, not for the sake of stopping players from succeeding---but the GM proactively offering a high five or being reluctant to accept one could be used as a way to build tension and uncertainty.