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Thanks for the feedback! I like your idea of making scenes that come from mixes of different obligations. I think I started off writing that way, but it became quite hard, and somehow path of least resistance created what we have now, lol. There are still some traces of this, in the later scenes. For example, if the main character is topless, the scene will note what bra she is wearing or if she isn't wearing one, and also if she has her coat. But I do feel it feels very formulaic, and not very organic. I'm not totally happy with the morning scenes, either.

I didn't test them under hard, but I did test them under medium. I did notice I had to take some days off, but I'm happy with that. Hopefully, that encourages us to court some of the nicer officers, too. I got to day 50 legitimately, and I think I outpaced the debt curve quite well, even without focusing on which officers I saw. I don't think your strategy or RNG is the issue, but I think the issue is that the hard difficulty is really punishing. That was certainly the case before I created the 3 difficulty levels, when the game values were the same as hard mode.

I think I'll put aside the morning scenes for now, and focus my attention on some of the other, hopefully easier, scenes. Once my writing skills improve, I might revisit the morning scenes again, later. The good thing is that I designed it in a way such that it's very easy to add new scenes and tweak their frequencies.

In regards to the officers' contribution to the harassment chance, it starts off at +3% for each sleazy or stern officer, but it's multiplied by x2 if they are a major, x4 if they are a colonel, and x8 if they are the general. So, a lewd general will start the Headquarters at 39% (24% + 15% base) chance of harassment, before the other officers or obligations are even counted. After that, obligations are another +6% per public obligation (so odd number obligations, like outfit parts). I'm a bit hesitant to change the harassment chances right now, because I feel like it appropriately challenges you for lewd officers and obligations. But if others also say that it's too punishing, then I may concede and tweak it down a bit.

Good, this makes me feel a lot better!! I was actually worrying that I couldn't make a game that was challenging, because I don't want to lose, myself. You don't want to make others lose either, right? That feels bad. But, the game does have to make losing a real possibility, to make victory that much sweeter! I also have to be careful not to make winning impossible. If hard mode is hard...I think I can accept that. My personal philosophy right now is that hard can be potentially impossible, that's okay with me. But easy should be a cake walk, and medium should be somewhere in the middle and definitely winnable.

(+1)

Yes, hard should be challenging, with a certain probability of losing even as veteran player. And at the moment, there is no real point in balancing morale. Reason is, with each new scenes you add, morale is affected, and you would have to rebalance again. As long as there is a playable + challenging difficulty (currently medium), I like you idea of going on to the next scenes first. When all the scenes are finished, then there is the time for the overall balancing.

Btw., I might have found one small bug. If you accept an obligation, the harassment chance is already updated in the GUI before loading the cargo. However, the obligation is only applied at your next visit, MC is still wearing all her clothes. I'm not sure whether the new harassment chance is used in the loading harassment check, or if the harassment check for loading in the evening is already calculated in the morning.