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(+1)

Yay - new version :-)

However, I'm not totally happy with the new morning scenes.

- Morale feels pretty unbalanced now, as morale drop in the early game is too high. I had harassment chances of 25 to 45%, each morning scene costs about 2-4 morale. I also have the feeling that cargo scenes were less frequent in the previous release. Starting from week 10, I had to take one day off every week. You cannot handle this on hard mode, so I failed on week 20. Maybe I have to try again at medium difficulty to see how it behaves in the later game.

- I didn't like the way the scenes were presented if you had several obligations. It felt just like a listing of your current obligations, with no relation between them. I would prefer to get just one scene, but with the probability of getting a combined scene. So, e.g., if you have sexy panties and the miniskirt, somebody takes a peek and comments the panties. Furthermore, it would be great if the different morning scenes had different pictures, fitting the current situation.

About the other updates:

2. Did not reach it, but I like it. However, an additional check to not accidently finish the game would be good.

3. Although the probabilities are currently too high IMHO, the dynamic system is good and gives you an additional strategic component. I didn't get how the officer chances are calculated, I first thought each personality would add a probability, but there were no numbers that fit this theory. About the obligation probabilities, it would be a nice feature that bra/panties only add to the probability if visible. That would balance the fact that they are currently the worst obligations, because they can give you additional harassments when visiting the officers.

4. Due to loosing early, I didn't have much officers on level 3, so I cannot say much about this. But I had the feeling that the extra weight works well here.

5. Didn't recognize this change. I will focus on it on my next run.

Have you tried to play it on hard mode by yourself with your latest changes? Do you think it is still doable, and only my strategy was bad or RNG was against my favor, or do you also think morale is too harsh at the moment? And it will be even worse when you add the even level obligations, I guess.

Thanks for the feedback! I like your idea of making scenes that come from mixes of different obligations. I think I started off writing that way, but it became quite hard, and somehow path of least resistance created what we have now, lol. There are still some traces of this, in the later scenes. For example, if the main character is topless, the scene will note what bra she is wearing or if she isn't wearing one, and also if she has her coat. But I do feel it feels very formulaic, and not very organic. I'm not totally happy with the morning scenes, either.

I didn't test them under hard, but I did test them under medium. I did notice I had to take some days off, but I'm happy with that. Hopefully, that encourages us to court some of the nicer officers, too. I got to day 50 legitimately, and I think I outpaced the debt curve quite well, even without focusing on which officers I saw. I don't think your strategy or RNG is the issue, but I think the issue is that the hard difficulty is really punishing. That was certainly the case before I created the 3 difficulty levels, when the game values were the same as hard mode.

I think I'll put aside the morning scenes for now, and focus my attention on some of the other, hopefully easier, scenes. Once my writing skills improve, I might revisit the morning scenes again, later. The good thing is that I designed it in a way such that it's very easy to add new scenes and tweak their frequencies.

In regards to the officers' contribution to the harassment chance, it starts off at +3% for each sleazy or stern officer, but it's multiplied by x2 if they are a major, x4 if they are a colonel, and x8 if they are the general. So, a lewd general will start the Headquarters at 39% (24% + 15% base) chance of harassment, before the other officers or obligations are even counted. After that, obligations are another +6% per public obligation (so odd number obligations, like outfit parts). I'm a bit hesitant to change the harassment chances right now, because I feel like it appropriately challenges you for lewd officers and obligations. But if others also say that it's too punishing, then I may concede and tweak it down a bit.

Good, this makes me feel a lot better!! I was actually worrying that I couldn't make a game that was challenging, because I don't want to lose, myself. You don't want to make others lose either, right? That feels bad. But, the game does have to make losing a real possibility, to make victory that much sweeter! I also have to be careful not to make winning impossible. If hard mode is hard...I think I can accept that. My personal philosophy right now is that hard can be potentially impossible, that's okay with me. But easy should be a cake walk, and medium should be somewhere in the middle and definitely winnable.

(+1)

Yes, hard should be challenging, with a certain probability of losing even as veteran player. And at the moment, there is no real point in balancing morale. Reason is, with each new scenes you add, morale is affected, and you would have to rebalance again. As long as there is a playable + challenging difficulty (currently medium), I like you idea of going on to the next scenes first. When all the scenes are finished, then there is the time for the overall balancing.

Btw., I might have found one small bug. If you accept an obligation, the harassment chance is already updated in the GUI before loading the cargo. However, the obligation is only applied at your next visit, MC is still wearing all her clothes. I'm not sure whether the new harassment chance is used in the loading harassment check, or if the harassment check for loading in the evening is already calculated in the morning.