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well game idea, level design wasnt bad. I just didnt found the question in my first run, and it feels like it could need a bit more fov as well as decreased enemy spawns like even tho you get 25% health boost you were dead by one collision. 

And do not forget to set Time.timeScale = 1f; each time you load the scene again :P

Thanks for the feedback! The enemies were very definitely buggy but there was only couple of hours left so I decided to just submit it. I did set the time scale right but I think I may have accidentally did it in on awake not start lol.