Even though almost the entirety of the battle/deck mechanic is a copy of the systems in the Megaman Battle Network series and the D.CP balance isn't quite there, I still have to applaud the execution and its implementation in RPG Maker. Kudos to you guys. Combined with the slick visuals (and probably the best use of my animation assets in any projects I've seen to date), I wouldn't be surprised if this project wins the contest.
However, I wasn't able to finish the game. After defeating the boss in the 3rd area (Glacial field), by choosing not to teleport out after collecting the Emblem, it seems like I was locked in the room with no way out. How much more content was there after that?