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That's true, sometimes when playtesting the game would throw 2 skulls at me in a row, so unfair

Wish I could do something to make it less luck-based.

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Yeah had that happen to my myself but I had enough hearts to tank it, the only issue being there can be several in a row. So you might have to develop some system that makes sure the player has been offered enough hearts to tank something, though the player will still see it as rng scerwing them over if they missed all the hearts and got killed lol.

That's a great idea! A system that detects how many skulls already spawned in a row would prevent the generator from creating paths with repeated bad pickups
After the jam I'll put this feature in the game :D

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Yeah not sure how it works back there, but it would have to look maybe 3 nodes ahead and then determine if that's survivable

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I can generate a list of pickups to spawn on the generator and work with that. How it is in the game they just select one pickup randomly and individually

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Hey sounds coolio