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Thank you so much for your points! I had considered a time-skip functionality, and I'll have a look at adding one in. I have an idea of how it would work. I am gonna stick to the no change rule: Firstly, I like the idea of making every decision count, and secondly, I'm using GB Studio and I'm already making it jump through hoops to do what we have. The game can go on forever, though the story is finite. Adding the time-skip function will make it easier to fail faster and learn the game. The person at the gate is completely optional, unless they are broken. They should appear around midday every other day from day 5. If you didn't notice they were there, it's on the game to sign-post it better

On the topic of sign-posting: On the day where the person appears, if you put footprints on the ground in a place where it's visible from the house, that might work. Or if there was an incentive to scout the map every day, that might work too.