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(+1)

Sadly, hit a game breaking pass-ability after not saving for a while. I'll go over that at the end.

Nice work on the custom character art. I enjoy the variety of designs throughout the village. The pacing in the storytelling is a bit too fast pace for me, but I'm going to chop that up to the fact there was only one month. The festival scene was choreographed well, just... yeah. Things moved so fast it was hard to get in the moment and process it. There's nothing wrong with dragging out small moments like watching the stars, or Koi getting sore and tired jumping down the cliffs and such to really set the mood.

Here's where the game broke on me. After walking on this bridge and getting the scene about the bridge having washed away, I could no longer step off the bridge. Not sure if it was an error with the passability or with the event itself. (the fact that the map just before the map at the end of the path east of the forest had a lot of passability errors, I'm guessing it was that.)


Congrats on finishing your demo and posting it! I may come back and play more of this if I have time, just to see what I missed out on. (but there's a lot of games to play!)

(+1)

Thank you for the review! 

Time did kind of run away from me so I didn't draw out the festival scene as much as I liked so will keep that in mind for future renditions. It's supposed to be relatively quick but not so quick that it kept you out of the moment. 

For the bridge, that would most likely be the event itself. It's meant to be broken until a certain point so I'll look into fixing that.  When I tested, it was working but I didn't check from all checkpoints in the game. Thank you for pointing that out!

The forest to the west of Irgaz's campfire is meant to have a lot of little short cuts through the trees so that's more of me and not passability errors as you're meant to be able to walk under the trees at certain gaps. This map is going to be edited heavily now that I'm not time crunched with the month, but will take that into account on the next version so that it's a lot clearer that they're meant to be gaps in the tree line.


No worries, there are indeed a lot to play through. 

Thank you again for playing and the heads up on problems you encountered. =D