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I love management games like this! The look-and-feel of this one was really nice (the regions are so creative and enigmatic!) and the writing is excellent--it's hard to create expressive writing for game status reports like this, but you have a very evocative voice. I definitely wanted to learn more about this world, the factions, the mysterious lifeforms, and so on. And you took a lot of care in the execution, such as randomizing the response options, which I appreciate.

Two things:

First, I definitely want more feedback on how I'm doing and why--either more metrics (Food, Science, Morale, what have you) or response blurbs explaining what happened as a result of your choice ("You were unable to deflect the meteor and it killed 200 people"), or ideally both, because I found myself just learning which options had the best results through trial and error, because I really have no sense why, say, "I have heard a sound" causes 200 people to die.

Second, the ending seems bugged--it gives me the "How do you want to be remembered?" prompt, and then it starts over with the opening text, and then goes to the planet still with your previous population but with all the regions unexplored, you take one turn, and then right back to "How do you want to be remembered?" Surely that's not what's supposed to happen.

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Thank you so much for your thoughtful and helpful feedback! This is Spencer Truett the writer:)