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Update:

Hey guys. We are doing a rework on the shop system, which works parallel with the level system. Development is going well right now, and we're excited to show you guys what's new once it's finished. We are creating new power-ups and abilities for the player. We realized that our game needs to become more chaotic and slightly "luck based." Those two themes are what we are thinking about as we create new abilities and enemies. This level system will most likely be the last thing we add before the free demo! I'm going to try to see what my team can do today, and we'll go from there...

Besides that, here are some new features added since the last update:

- New Game Graphics (Color Palette)

- Fixed Coding Bugs (i.e. Camera Shake)

- Created Code Frameworks to work with the new level system and the reworked shop system


We now have a color palette for our game! I picked out a color palette online that is similar to the original colors, but are now more consistent with each other.  Almost everything but the grid system colors and the health bar has changed slightly in color; the most obvious changes are probably the background, the enemies, and the EXP bar. I feel like these colors make the game look more professional, but I'd love to know what you guys think. 

Leave your comments here about what you think about this color palette. I'll keep you guys updated on when this game has a demo.