It's an interesting concept, but I feel that it could have some room for improvement.
I liked the premise, but it felt like the choices were split between choices that raise CP and choices that lower CP, and that the game penalizes the player for trying to make interesting choices that could be funny instead of having Harold always play the role of the passionate, slime-killing crusader that is destined to bring back the light.
I'm not sure which choices are meant to lead to alternate outcomes given the negative audience reactions and CP losses.
The Pyro points idea was interesting, but I found that it was much more straightforward to conserve Pyro points and rely on regular attacks, especially during the final boss given that the final boss drains Pyro points and the damage difference isn't very impactful, even for Marsha's fire and staff attacks.
I also felt that the auto scroll text was very slow and not fun to sit through. I would have liked to have the option to advance the story at my preferred speed.