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I am a sucker for text based adventures. Some of my absolute favorite types of games. The writing in this game is pretty good! It has some character, although there weren't any characters outside of our young hero I encountered that had much screen time to have their personality show, aside from Bungus (great name by the way). The UI is really clean, the art is great, and it feels like a well built text based adventure game. 

There were a few things to note, though. I am completely confused by the combat. It took me a bit to realize that I click and drag from the glyph to the type of spell, either bolt or storm, but the weird thing is that storm never seemed to do any damage no matter what glyph I had. I could see the animation specifically when I tried a storm with a wind glyph, but it never did any damage. I had to rely on bolt, which of course, wasn't reasonable, given that it only targets one thing, and you're often facing groups. I died...

Which leads me to glitch number one: I died, had negative health, and I... didn't die? I thought it was intentional at first. Like, a way for the player to progress through the story if they died. The reason I say that is because, whenever I would get into a fight, it would INSTANTLY end the encounter before I could see the battle screen for more than a few frames. But I restarted the game, to see if I could figure out the combat better, and I died, which forced me to restart the game like I'd initially expected. 

During this restart, I died again (I can't tell if the combat is too difficult or if I'm missing an aspect of it), and the glitch happened again, but it was a little different this time. After getting over a certain wall, encountering certain characters and having a certain chicken stolen, the game broke for me. It popped up a button to continue dialogue, I pressed it, the button disappeared, and the text disappeared from the dialogue box. I tried casting spells just to see, and my mana stopped regenerating. There was nothing I could do but quit the game, and at this point I ended my run. 

I think this game has a lot of potential. In fact, I really like it, and want to see what happens, it's got me hooked. But between the combat and the glitches, I wasn't able to see the adventure through to the end, and that makes me a bit sad. If this game could be fixed from its current state, I would genuinely really love to continue, because there is so much good stuff here, and there really aren't a whole lot of text based games being made nowadays. 

Please don't take this as me roasting your game. There was so much good stuff here, I truly mean that. 

(+1)

I appreciate so much your feedback. Unfortunately, the points you mentioned were actually known errors / wrong behaviors that weren't able to be fixed in time for the submission for the game Jam. Also, the reason one of prompts in the cavern doesn't go anywhere is because I forgot to have a room that mentions that the game stops there for now. That's my bad. 

We want to work on a lot of feedback mechanics for the player to understand better the combat and to make a tutorial to make it even better from the start. 

We have so many plans already for plot points of the story and I am interested in continuing with my programmer friend to make the game a little bit more stable and even finish it.

Thank you for your comment.