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I liked the idea of finding oneself having driven to some mysterious place and the resulting juxtaposition of the car and the wilderness. I found the game to be a bit forceful in getting the player to experience it in a particular way, with lots of text at the beginning, lots of invisible wallsand preventing you from walking backwards from the starting position.

Thanks for the feedback! Interesting. I don't know if there's so much text? It's an adventure game so for me there has to be a story and some narrative elements, but I enjoy reading, and I love games with long stories. I agree about the invisible walls, but I didn't have the time to do more in the Jam :( It's not an opened-world, but isn't there enough exploration already? It is true that everything is thought to force the player to follow the paths that exist, but on the other, even with the invisible walls the island is vast and there's a lot to explore, and it's still easy to get a little lost. The purpose is more to focus on solving the puzzles, which are not so easy if you're not used to that kind of game. I don't know, it's just my opinion. I've tried to make a kind of mix between recent narrative games like Dear Esther and old puzzle adventures like Myst, but maybe I failed, or maybe you just don't like that? :D (which I totally respect)