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(+1)

Very satisfying game to learn and beat.

Controls and directions are simple to execute and hard to master. Played without volume so can't comment on music/sounds. Really enjoyed the velocity, felt like I was only limited by my own abilities and less so by the game's defined bounds. I really enjoyed the bullet re-launch mechanism and it felt good to use in conjunction with the slow-mo, and really fulfilled the "matrix" style game play.

The rotation points were hard to see and I felt like I often lost a lot of momentum using them. The time slow felt hard to use because you couldn't shoot in slow motion and so you ended up having to lead your shot, but that might just a learning curve for the user. There were some minor bugs in hit detection, where the grapple contact would swap to being on a different wall when grappling near a corner.

Other than that, definitely enjoyed the game.

Glad that you liked the game. Thanks for taking the time to play, comment and rate. I think playing with volume on would have added to the impact of the player's actions, but no big deal. I think it's a fair criticism that the swinging points can reduce your momentum. The grappling has a certain speed, and the swinging has a certain speed, and swinging is harder to manuever, so we kept speed lower, but I think that's an oversight on our part that it does detract from the feeling of inertia and momentum. I think I know the bug you are talking about - we have tried to reproduce it but we can only reproduce it once in a while. Hopefully it didn't happen too often for you, but will try to fix it in an update after the jam. I think we need to add a brightness slider, because each monitor has a different color configuration and that might make it harder to see the blue swing points. Please also let us know if there is anything else you would like to see changed or improved.