- v0.9.9 released 2017/09/21:
- Last Stand
- Enemy Bullet tweaks: lowered sticky duration and movement debuff
- UI Improvements when no upgrades for Core Power-ups
- Performance improvements for BIG explosions
- Graphics and Sound optimizations
- Shadow Rendering fix for Windows 10
- Rendering improvements
- Many Bug fixes and improvements
- v0.9.8 released 2017/06/25:
- Added song for Roctursa (Space Bear)
- Added Roctursa to Mission 3
- Added playable Game Complete screen (with shoutouts)
- Lowered boss drillbot laser damage
- Removed capsules from animals
- Updated About page
- Camera improvements on level zoom in/out
- Glitch shader cleanup improvements
- Rendering improvements
- v0.9.0 released 2017/03/18:
- Cheetah Unlock: Less defense, more firing rate, more acceleration, 4 laser slots, and 4 bullet slots
- Bear Unlock: More defense, Less acceleration, More weapon damage, 4 laser slots, and 4 bullet slots
- Added single and dual mouse button mode option
- Updated weapon tutorial page
- Bug fixes
- v0.8.9 released 2017/02/22:
- Fix for boss room pillar placement
- Lighting improvements
- v0.8.9 released 2017/02/19:
- Story mode difficulty adjusted down for all missions and levels
- Level size and room sizes now scale down with difficulty (easy mode is easier)
- Lowered laser damage for all enemies
- Story mode now shows animals to save for each new mission
- Procedural level generation tweaks and improvements (and improved M5:L4 boss room generation)
- Mouse/Twin-stick control instructions are now shown for first game and all tutorial games
- Fixed title star so every player should get a unique star instead of the default green star (game prefs now seeds itself)
- Joystick improvements:
- Now auto-selecting 1st weapon upgrade slot if no core upgrades
- Improved joystick disconnect/reconnect code
- Co-op navigation bug fixes
- General bug fixes and improvements
- Animals now have 2x HP than before, which will make them more insta-gib resilient at low levels
- Scoring Improvements: Points are now shared to everyone that damages an enemy or animal. Previously all points went to the player that dealt the death blow.
- Shadow system bug fix. Also, should no longer see the shadow map texture on level zoom in/out.
- Fixed Daily Challenge leaderboard crash
- v0.8.8 released 2017/01/14:
- Added New Player Ships: Cheetah (unlocks after completing Story mode) and Bear (unlocks after completing Action mode)
- Currently unlocked until full Cheetah/Bear functionality is added
- Recolors for each in co-op
- Sped up player ship animation rate
- Player Ship Chooser: select player ship (Interceptor, Cheetah, Bear) when starting a new game
- Existing saves will use the Interceptor
- Daily Challenge automatically chooses ship based on date seed
- Drillbot boss difficulty tuning: now spawns less mini drillbots
- AI boss and mini-boss difficulty tuning: slightly more hp now
- AI boss, mini, node: new animations/art
- Penultimate Boss: lowered homing bullet velocity for each phase
- Final Boss: improvements to damage decals
- Mini bosses now spawn closer to room edges to prevent being trapped in fountains
- Animal Vat: new art for vat and animated goo
- Co-Op: Players can only pickup max of 6 weapon upgrades now to prevent one player from collecting them all
- Dialog UI: complete rewrite of Dialog UI used to interface with the good Dr. Spacezoo and Winston. Meow!
- Score UI: complete rewrite of score UI for single and co-op games
- UI: new glitch effect and background blur is now used for all in game UI screens (uses OBB settings)
- Health UI: no longer shows +0 hp proc heals
- Animals: locked facing direction to left or right to improve readability
- Story: Mission 1 story improvements
- Level Select:
- Improved level icon placement for small planets (e.g. Ceres)
- Procedural planet fixes for all gray planets
- Reduced ring particles on Saturn and Uranus to improve performance
- Performance improvements to physics, bullet homing, path finding
- Save file improvements
- Settings: added text speed option
- Joystick navigation improvements
- Windows: bug fix for changing screen resolution / fullscreen in game
- Bug fix to Pause Menu - Full Reset
- Added New Player Ships: Cheetah (unlocks after completing Story mode) and Bear (unlocks after completing Action mode)
- v0.8.7 released 2016/12/06:
- Bosses can now use Ultras weapons for all attacks
- Ultras: Bounces / Reflections, Deflector, Force Deflector, Melee Deflector, Melee Damager, Vortex, Force Vortex, Health Booster, Health Regeneration
- Story Mode (Easy difficulty): farm bosses for upgrades without them getting tougher
- Action Mode: Each time a boss is defeated it will gain health, attack faster, and gain an Ultra making Weapon Upgrade farming more challenging.
- Boss rush: Each boss starts with two Ultras and will increase in difficulty when farmed
- Boss meters now show configured Ultras
- Enemy firing code improvements
- Difficulty scaling improvements (health and firing rates)
- Health Regeneration Ultra improvements
- Drunken bullets without homing now have trails
- Melee Deflector/Damager Ultra improvements
- Weapon Description updates
- Weapon Upgrades screen now warns if closing with unspent core points or unassigned weapon upgrades
- Joystick UI navigation improvements
- Drillbot boss fight tuning: made fight slightly less punishing, and supression pattern no longer turns with drillbot
- OS X/Linux: migrated from OpenGL2.1 to OpenGL4.1 (still using DX9 on Windows)
- Windows 10: Bug fix for black screen after changing resolution or fullscreen in Settings
- Bosses can now use Ultras weapons for all attacks
- v0.8.6 released 2016/10/14:
- New Weapon Upgrade Ultras:
- Health Booster (Ultra): A passive effect that boosts base health per rank.
- Health Regeneration (Ultra): A proc effect that restores a small amount of health per rank.
- Melee Deflector (Ultra): A rotating shield that increases in speed each rank and gently bumps away anything it touches. Stops a lot of bullets.
- Melee Damager (Ultra): A rotating weapon that increases in speed each rank and does damage to anything it touches. Does NOT stop any bullets.
- Vortex (Ultra): A proc effect that harmlessly pulls in enemies, animals, and bullets.
- Force Vortex (Ultra): A proc effect that forcefully pulls in and damages enemies, animals, bullets, and destructibles.
- Photon Density/Bullet and Damage weapon upgrade icons now indicate increased rarity level.
- Improvements to weapon upgrade help information
- Slightly reduced animal heal effect from +5hp to +4hp
- Floating Combat Text now shows heals
- Improvements to the screen transition effect
- Performance improvements in how forces are applied in the Enemy Swarmer's goo explosion
- Fix for core and weapon upgrades not being saved after closing upgrade dialog and hard quitting game.
- New Weapon Upgrade Ultras: