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(1 edit)
  • v0.8.5 released 2016/10/06:
    • Added new bullets and firing sounds based on configured bullet weapon properties
    • Improvements to Drunken property on bullets
    • Slightly decreased enemy slowing bullet duration
    • Slightly increased bullet trail width and length
    • Bullets now longer increase in size when temporary firing rate power-up is active
    • Fixed incorrect bullet facing immediately after bouncing
    • Added animated player ships and bullets for co-op players 1-4
    • Using animated player ships in UI
    • Improvements to Weapon Upgrade dialog UI
    • Pending Weapon Upgrades are now cleared when starting a new level instead of when the Weapon Upgrade dialog is closed
    • Added a help dialog with weapon property descriptions to Weapon Upgrade dialog
    • Added a song for Xieri (Space Zebra)
    • Added a sound for Nali Puki (Space Whale)
    • Updated help text in initial how to play dialog
    • Improvements to player joystick handling and joystick menu navigation
  • v0.8.4 released 2016/09/30:
    • Laser works with the reflection ultra upgrade and has improved beam particles
    • Each subsequent laser reflection/bullet bounce reduces damage delt
    • Lasers and bullets only reflect/bounce off of walls
    • Reduced force deflector range to better match particle ring
    • Unique ultra upgrades stat range will improve each mission
    • New sounds for Nali Puki (Space Whale) and Xieri (Space Zebra)
    • Debris created during large explosions is throttled to maintain framerate (see Throttle Debris Creation in Settings to limit further)
    • Explosion sound is reduced for very large explosions
    • Fixed Defense upgrade tooltip in Power-up hud
    • Fountains have a very small chance to drop a weapon upgrade when destroyed
    • Power-up objects properly deactivate after they are collected
    • Added a confirmation to the Full Reset menu option
    • Reduced bullet homing force for phase 1 of the last Mission 5 boss
    • Increased boss activation alert range to activate outside of player weapon range
    • Enemy converter: reduced beam's particle usage and improved performance when no animals are in range
    • Added AZERTY mapping for keyboard controls
    • Added new transition effect UI screen changes
    • Tutorial returns to main menu from level menu since only one mission
    • Fixed minor UI issues with non-1280x720 resolutions
    • Fixed joystick hint icons display issue
    • Many bug fixes
  • v0.8.3 released 2016/09/23:
    • Added Ultra Weapon Upgrades: Force Deflector, Deflector, and Bouncing Bullets (more to come!)
    • Bosses drop additional weapon upgrades in co-op
    • Additional weapon upgrade rolling bonus based on player's level
    • Boss weapon upgrade rolling bonus is applied once per player (destroyed players can refight boss to get rolling bonus)
    • Improvements to player's power-up tracker, and added icon indicating weapon upgrades collected
    • New ambient animal sounds: Giraffe, Elephant, Rhino, Chicken, Bear, Goat
    • New in game resolution selector which supports non-1280x720 resolutions and non-16:9 aspect ratios (min resolution is 1280x720)
    • Menus and game are now resolution/aspect ratio independent
    • Improved mission selection and level selection icon layouts for non 16:9 aspect ratios
    • Added Screen Resolution Based Zoom option to show more of the game levels at higher resolutions (uses more CPU/GPU)
    • Improvements to in game camera size and options
    • Added Ceres to Story Mode Mission 1 level selection
    • Updated player ship art
    • Slightly reduced acceleration per rank and power-up, and haste per rank and power-up
    • Improvements to Mission 3 tileset's emission map
    • Improvements to homing bullets retargeting
    • Sticky bullets now have a fixed/shorter duration
    • Improvements to debris generation during LARGE explosions to try to maintain framerate (more coming)
    • Added even more particles
    • Improvements to procedural generation including fix to boss room pillars potentially obscuring animal rooms
    • Additional fix for offscreen indicators not appearing for spawned enemies
    • More fixes for Xbox One controller on Windows 10 Anniversary Edition
  • v0.8.2a released 2016/09/08:
    • Fix for offscreen indicators not appearing for spawned enemies
    • Fix for Xbox One controller dpad navigation on Windows 10 Anniversary Edition
  • v0.8.2 released 2016/09/07:
    • New player ship art and thrust particlesNew enemy art for sentry, rammer, ranger, and swarmer
    • Smoothed movement in enemy sentry, rammer, ranger, and swarmer
    • Smoothed difficulty on story mode and action mode
    • Difficulty now scale enemy health, damage, and firing rate
    • Tuned down difficulty on Mission 2 boss fight and lessened starting rocks
    • Slightly reduced player per rank and power-up bonus for Acceleration
    • Mini-map now properly displays large mission 4 and 5 levels
    • Improved weapon upgrade ui (joystick default selects first available upgrade)
    • Improved weapon upgrade stat rolling
    • Reduced power-up activation force to keep power-ups closer to player
    • Fixed boss room barrier activation bug (should not longer trap player)
    • Fixed Class 5 Daily Challenge not allocating core power-ups
    • Animals are now less clumpy when spawned
    • Meow
    • Dynamic and static camera improvements
    • Added selectable links to About screen
    • Fix for Xbox One controller dpad navigation on Windows 10 Anniversary Edition
  • v0.8.1a released 2016/08/24:
    • Xbox One controller should now work on Win 10
    • Improved boss loot randomization
  • v0.8.1 released 2016/08/23:
    • New Weapon Upgrade System:
      • Collect weapon upgrades to improve the laser and bullet weapons
      • Properties: Bullets/Photons, Damage, Haste, Homing, Spread, Drunken, Duration, Velocity
      • 3 slots for each weapon
      • Upgrades drop from enemies and bosses
      • Boss upgrades have improved stats over normal enemy upgrades
      • Upgrades improve each mission
      • Upgraded weapons are currently way overpowered and will be tuned in following updates
      • Slightly reduced temporary power-ups bonus for weapon damage and firing rate
      • Bullet firing locations now better aligned with ship's guns
      • Removed old base weapons: homing, shotgun, circle homing, drunken
    • Core Upgrades:
      • New tooltips added for core upgrades
      • General improvements to upgrade hud
      • Unified core stat upgrade ranges
      • Improvements to damage reduction
    • Bosses now drop weapon upgrades, health, and acceleration power-ups
    • Daily:
      • Daily is now its own game mode
      • Removed daily from other game modes
      • Everyone now starts the daily with the same core power-ups and weapon upgrades
      • Tracking successful daily attempts for future achievement
      • Lighting fix for daily
    • Boss Rush: new games start with 6 random weapon upgrades and 6 pending upgrades
    • Permadeath Mode: removed weapon drops from permadeath, now using new weapon upgrade system
    • Drillbot mini/boss no longer kill animals with the drill
    • Added hit sparks when ramming enemies
    • Improvements to Laser's hit casting
    • Improvements to procedural planet rings
    • Improvements to Joystick navigation
    • Settings: Added more granular options for Screenshake / Optical Boom Blaster (were previously a single on/off option)
    • UI Improvements (hover labels are better sized and more intelligent on placement, more tooltips in upgrade hud)
  • v0.8.0 released 2016/07/31: Added bullet hit sparks.
  • v0.7.10 released 2016/07/21: Boss room procedural generation fixes/improvements; Slightly reduced difficulty for easy/story mode; Faster planet generation; Joystick navigation improvements; and Save game bug fixes.
  • v0.7.9 released 2016/07/12: Added quick tutorial game mode; Increased HP return for broken connections for Sub-AI and Boss AI; Increased minimum animals from 2 to 3 per animal spawner; Smoother enemy swarmer movement; Feedbot boss debris fix; Added support for rectangular procgen levels; Slightly increased base time in procgen levels; Slightly decreased screenshake intensity/duration for smaller enemies/animals; Bullet, debris, and goo pooling improvements; Bullet trail improvements; Barrier improvements; Space debris improvements; Object Activation improvements; Shadow/Lighting improvements; Performance improvements.
  • v0.7.8 released 2016/06/17: Added Boss Fight Meters; Added off-screen enemy indicators; Story mode: removed Mission 1 hand made levels, now all procgen levels, streamlined Mission 1 story text, tuned easy difficulty to be slightly easier; Leaderboards: submitting combined scores for co-op play; Enemies: slightly increased activation range, updated milk bullet's look to be consistent with other enemy bullets; Procgen: improved boss room generation and reduced max size, tuned level size progression, fixed animals spawning in fountains (for real - stay out of the fountains you filthy animals); Daily: fixed so can only do daily once; Barriers: removed duplicate overlapping barriers; Save Files: minor updates in prep for Steam Cloud, fix for incorrectly set last selected mission; UI improvements.