- v0.8.5 released 2016/10/06:
- Added new bullets and firing sounds based on configured bullet weapon properties
- Improvements to Drunken property on bullets
- Slightly decreased enemy slowing bullet duration
- Slightly increased bullet trail width and length
- Bullets now longer increase in size when temporary firing rate power-up is active
- Fixed incorrect bullet facing immediately after bouncing
- Added animated player ships and bullets for co-op players 1-4
- Using animated player ships in UI
- Improvements to Weapon Upgrade dialog UI
- Pending Weapon Upgrades are now cleared when starting a new level instead of when the Weapon Upgrade dialog is closed
- Added a help dialog with weapon property descriptions to Weapon Upgrade dialog
- Added a song for Xieri (Space Zebra)
- Added a sound for Nali Puki (Space Whale)
- Updated help text in initial how to play dialog
- Improvements to player joystick handling and joystick menu navigation
- v0.8.4 released 2016/09/30:
- Laser works with the reflection ultra upgrade and has improved beam particles
- Each subsequent laser reflection/bullet bounce reduces damage delt
- Lasers and bullets only reflect/bounce off of walls
- Reduced force deflector range to better match particle ring
- Unique ultra upgrades stat range will improve each mission
- New sounds for Nali Puki (Space Whale) and Xieri (Space Zebra)
- Debris created during large explosions is throttled to maintain framerate (see Throttle Debris Creation in Settings to limit further)
- Explosion sound is reduced for very large explosions
- Fixed Defense upgrade tooltip in Power-up hud
- Fountains have a very small chance to drop a weapon upgrade when destroyed
- Power-up objects properly deactivate after they are collected
- Added a confirmation to the Full Reset menu option
- Reduced bullet homing force for phase 1 of the last Mission 5 boss
- Increased boss activation alert range to activate outside of player weapon range
- Enemy converter: reduced beam's particle usage and improved performance when no animals are in range
- Added AZERTY mapping for keyboard controls
- Added new transition effect UI screen changes
- Tutorial returns to main menu from level menu since only one mission
- Fixed minor UI issues with non-1280x720 resolutions
- Fixed joystick hint icons display issue
- Many bug fixes
- v0.8.3 released 2016/09/23:
- Added Ultra Weapon Upgrades: Force Deflector, Deflector, and Bouncing Bullets (more to come!)
- Bosses drop additional weapon upgrades in co-op
- Additional weapon upgrade rolling bonus based on player's level
- Boss weapon upgrade rolling bonus is applied once per player (destroyed players can refight boss to get rolling bonus)
- Improvements to player's power-up tracker, and added icon indicating weapon upgrades collected
- New ambient animal sounds: Giraffe, Elephant, Rhino, Chicken, Bear, Goat
- New in game resolution selector which supports non-1280x720 resolutions and non-16:9 aspect ratios (min resolution is 1280x720)
- Menus and game are now resolution/aspect ratio independent
- Improved mission selection and level selection icon layouts for non 16:9 aspect ratios
- Added Screen Resolution Based Zoom option to show more of the game levels at higher resolutions (uses more CPU/GPU)
- Improvements to in game camera size and options
- Added Ceres to Story Mode Mission 1 level selection
- Updated player ship art
- Slightly reduced acceleration per rank and power-up, and haste per rank and power-up
- Improvements to Mission 3 tileset's emission map
- Improvements to homing bullets retargeting
- Sticky bullets now have a fixed/shorter duration
- Improvements to debris generation during LARGE explosions to try to maintain framerate (more coming)
- Added even more particles
- Improvements to procedural generation including fix to boss room pillars potentially obscuring animal rooms
- Additional fix for offscreen indicators not appearing for spawned enemies
- More fixes for Xbox One controller on Windows 10 Anniversary Edition
- v0.8.2a released 2016/09/08:
- Fix for offscreen indicators not appearing for spawned enemies
- Fix for Xbox One controller dpad navigation on Windows 10 Anniversary Edition
- v0.8.2 released 2016/09/07:
- New player ship art and thrust particlesNew enemy art for sentry, rammer, ranger, and swarmer
- Smoothed movement in enemy sentry, rammer, ranger, and swarmer
- Smoothed difficulty on story mode and action mode
- Difficulty now scale enemy health, damage, and firing rate
- Tuned down difficulty on Mission 2 boss fight and lessened starting rocks
- Slightly reduced player per rank and power-up bonus for Acceleration
- Mini-map now properly displays large mission 4 and 5 levels
- Improved weapon upgrade ui (joystick default selects first available upgrade)
- Improved weapon upgrade stat rolling
- Reduced power-up activation force to keep power-ups closer to player
- Fixed boss room barrier activation bug (should not longer trap player)
- Fixed Class 5 Daily Challenge not allocating core power-ups
- Animals are now less clumpy when spawned
- Meow
- Dynamic and static camera improvements
- Added selectable links to About screen
- Fix for Xbox One controller dpad navigation on Windows 10 Anniversary Edition
- v0.8.1a released 2016/08/24:
- Xbox One controller should now work on Win 10
- Improved boss loot randomization
- v0.8.1 released 2016/08/23:
- New Weapon Upgrade System:
- Collect weapon upgrades to improve the laser and bullet weapons
- Properties: Bullets/Photons, Damage, Haste, Homing, Spread, Drunken, Duration, Velocity
- 3 slots for each weapon
- Upgrades drop from enemies and bosses
- Boss upgrades have improved stats over normal enemy upgrades
- Upgrades improve each mission
- Upgraded weapons are currently way overpowered and will be tuned in following updates
- Slightly reduced temporary power-ups bonus for weapon damage and firing rate
- Bullet firing locations now better aligned with ship's guns
- Removed old base weapons: homing, shotgun, circle homing, drunken
- Collect weapon upgrades to improve the laser and bullet weapons
- Core Upgrades:
- New tooltips added for core upgrades
- General improvements to upgrade hud
- Unified core stat upgrade ranges
- Improvements to damage reduction
- New tooltips added for core upgrades
- Bosses now drop weapon upgrades, health, and acceleration power-ups
- Daily:
- Daily is now its own game mode
- Removed daily from other game modes
- Everyone now starts the daily with the same core power-ups and weapon upgrades
- Tracking successful daily attempts for future achievement
- Lighting fix for daily
- Daily is now its own game mode
- Boss Rush: new games start with 6 random weapon upgrades and 6 pending upgrades
- Permadeath Mode: removed weapon drops from permadeath, now using new weapon upgrade system
- Drillbot mini/boss no longer kill animals with the drill
- Added hit sparks when ramming enemies
- Improvements to Laser's hit casting
- Improvements to procedural planet rings
- Improvements to Joystick navigation
- Settings: Added more granular options for Screenshake / Optical Boom Blaster (were previously a single on/off option)
- UI Improvements (hover labels are better sized and more intelligent on placement, more tooltips in upgrade hud)
- New Weapon Upgrade System:
- v0.8.0 released 2016/07/31: Added bullet hit sparks.
- v0.7.10 released 2016/07/21: Boss room procedural generation fixes/improvements; Slightly reduced difficulty for easy/story mode; Faster planet generation; Joystick navigation improvements; and Save game bug fixes.
- v0.7.9 released 2016/07/12: Added quick tutorial game mode; Increased HP return for broken connections for Sub-AI and Boss AI; Increased minimum animals from 2 to 3 per animal spawner; Smoother enemy swarmer movement; Feedbot boss debris fix; Added support for rectangular procgen levels; Slightly increased base time in procgen levels; Slightly decreased screenshake intensity/duration for smaller enemies/animals; Bullet, debris, and goo pooling improvements; Bullet trail improvements; Barrier improvements; Space debris improvements; Object Activation improvements; Shadow/Lighting improvements; Performance improvements.
- v0.7.8 released 2016/06/17: Added Boss Fight Meters; Added off-screen enemy indicators; Story mode: removed Mission 1 hand made levels, now all procgen levels, streamlined Mission 1 story text, tuned easy difficulty to be slightly easier; Leaderboards: submitting combined scores for co-op play; Enemies: slightly increased activation range, updated milk bullet's look to be consistent with other enemy bullets; Procgen: improved boss room generation and reduced max size, tuned level size progression, fixed animals spawning in fountains (for real - stay out of the fountains you filthy animals); Daily: fixed so can only do daily once; Barriers: removed duplicate overlapping barriers; Save Files: minor updates in prep for Steam Cloud, fix for incorrectly set last selected mission; UI improvements.