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1 The problem with this action is that there is no feedback when taking damage, except for the health indicator. There is no feeling of hitting the enemy or when he hits you. Examples are that the game parodies "SOULS".

2 And yet, it seemed to me that there was a long pause after the combo. When the character freezes in a pretentious pose.

3 Does not remember that you have already pressed the punch during the previous animation.

4 Strongly throws the opponent aside.

5 If you just stand up and don't move, then I don't hit you

Done well. I enjoyed playing it. There is something to show, and there is room to grow. Good luck.