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So, I did extract using 7zip...

I am not sure if I am seeing what you made, though.

None of the files have a transparent (alpha) background, and all the colors seem wrong.

I have attached a screenshot of my file manager so you can see several of the files at once. (They all look like their previews when opened.)

I know you're being gracious to donate these in the first place, so I hate to ask you to re-upload these. But...I definitely want to use them.  :) The 8-bit ones in particular. They all look so well-done..! It's just that something went weird in extraction.

The 8bit-files were originally made (and thus optimized) for use in (but not limited to) RPG Maker 2000/2003 which don't support alpha-channel on graphics, so with other software, further editing to exclude the background-color may be needed. I might later look into if there's an easy-enough way for me to batch-create versions where this step is already done.

The larger 32bit-files mostly are the raw pre-renders of my works with alpha-channel, but not as sharp and color-intense by default.

If your screenshot is from the contents of BFX2014-8bit, nothing went wrong while extracting.

OH!  I have never used RPGMaker, ever. :D  I was unaware that it didn't support alpha channel on graphics..!

The screenshot is indeed from the 8-bit versions. I will just be using the higher res then...5 stars, largely from your responsiveness!

(2 edits)

Support for alpha-channels in RPG Maker was added in a later iteration of the series that was released in 2004 (RPGXP).

And while we are at it, I now added new archives to BFX2014 1&2 8bit as well as BFXSimple 8bit containing variations converted back to 32bit PNG that got their background-color replaced with an alpha-channel.