Thanks for sharing, Melv!
I enjoyed your video a lot. You mentioned it was a "perfect starting point for solo role-playing games", which is interesting to hear. I put a lot of different systems into play with Courier, and honestly though it might be overwhelming for newcomers. I'm a big appreciator of "roll-and-write" games that provide you a world to explore beyond just the title it belonged to, and tried to emulate that feeling in Courier's design. Glad you saw the potential there!
The faction system was a bit of a letdown for myself as I really wanted to do more. Your solution of a "tension system" was really cool. I will keep that idea in mind for future games and any potential expansions to Courier. It easily emulates the control shift of factions that I really was aiming for but didn't achieve and you explain in in such simplicity that I'm sold on it!
Very happy that you could homebrew some rules to keep things going smoothly and resolve any logic issues, such as 2 trading posts directly beside each other counting as a single location, so that you can't just go between them and make a fortune in a small amount of time.
Appreciate all your kind words and feedback.
- Cody