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This is an interesting game. It’s got some elements of metroidvania, but, as you say is more of a puzzle platformer. Some enemies might have changed that around. Even ones that don’t react to the player but are more like moving hazards could have flipped this into metroidvania territory. But, by the sound of the background music, we’re going for something more relaxed.

I’d say the one thing that would improve this game the most is the controls. They’re floaty and sluggish. Tighter controls would also allow for some timing challenges too perhaps.

I fell into a chasm and had to restart. This detracted from the enjoyment and I actually stopped playing at this point. I didn’t see any save spots in the game. I would either add some of those, or just return players to a previous position when they fall into a chasm. Otherwise players will think your game is unfair.

Our game is decidedly less relaxed. But we hope we didn’t make it too difficult. We would love to get as much feedback as possible about that and anything else players think about our game! So, please give our game a try and let us know what you think! Thanks!