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(+2)

Excellence: I like the overall idea, but I feel like the gameplay would have really shone had you done more with breaking rocks than just made them a slower form of movement. Exploding rocks that kill you, switches hidden by rocks, or moving objects trapped between rocks you can set free would have taken this up a notch. Since this is the game's core foundation, try to do more with it that really gets you thinking for the full version.

Combat: None to be seen.

Comedy: Felt a little jilted at times, but you can't not laugh at Oldhar's penguin stash scattered all over a convenience store. They chill. I chill.

Sound: Bangin' tunes all around.

Visuals: Really appreciate the different graphics, especially the custom Harold sprite.

Story: Honestly was a little confusing to follow from my end and just kinda ended (a nasty side effect of being a demo). Is there a prequel or universe this is based on that I'm just not getting?

Thanks for playing, DJ! I appreciate the in-depth review and I took notes on your suggestions on how to improve the rocks + gameplay in the finished version.

The story of HH:DED is an indirect sequel to last years Harold Jam entry 'Harold VS Reid: A Culinary Quest and the Golden Kitchen Knife' that took place in the Haroldverse. The story was a parody of Isekai anime, Dragon Quest and MasterChef.

Hammer Harold is a parody of 90's Sentai anime on the surface with some sci-fi/occult themes mixed in. So HH:DED takes place in a different section of the Haroldverse. It's like one big randomized dimension, unique to each Harold.

TL;DR: The story will make more sense in the finished version but, both Harold's cross paths in the real world. Then Hammer Harold gains access to the Haroldverse using Marsh's Portal Gun and hacking skills to bypass the firewall.

That's the context behind HH and the opening cutscene.

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That finished story sounds like a real trip but I'm excited to see what you're planning nonetheless. Glad you could get a game in for voting this time around; it was a real shame seeing your past game get DQ'd considering how unique it was. I am a little disappointed that it's influenced by MasterChef and there isn't a bald asshole who throws away your food.