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(+1)

Cool aesthetic and an intriguing core concept. I think there'd be a lot of room for expanding on this idea in a kind of combination escape room/killing game set of interactions and puzzles. Getting to know each opponent, making deals and promises, trying to figure out what's really going on...there's a lot of potential in the psychological back-and-forth here.

Unfortunately, over a few attempts, I was never able to make it much farther than 10–14 days, as you eventually start running out of stats too fast to keep up. Not being able to get on top of the system was a bit of a letdown, but understandable for the timeframe of the jam.

Overall, I think this is an interesting and — wait...they are drugging me with that sleeping gas! Damn bastards...

(+1)

:D
thank you for the kind words!
actually I am thinking whether to expand this game by putting much more into it
or to continue one that I had already started.

who knows! 

I simplified the game before I posted it, the trick is to make the opponents not
all angry at the same time and only attack the weakest one.

Of course at the same time you have to have enough resources to survive

oh, I'm being drugged again!
damn bastards