Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

It didn't take until reading the in-game guide book did I actually had started understanding the game. Once I got past that, I started to really understand the strategic depth and I can see this scoring pretty high with battles. I didn't get to figure out how to beat the final boss though even when I only just figured out that I can stun monsters on the overworld. 

The choice of Rm2k3 graphics were really interesting and I swore they looked a lot better when I was a kid. They had this sharp contrast between dark fantasy monster sprites and cartoony background tiles. Definitely had the feel of a mishmash of aesthetics thrown together from those early days of Rpgmaker.

Still, nice to see a Zelda-esque game making it past the finish line

Thanks for the feedback Gensun!

Sorry to hear you didn't get to see the ending. I may have gone slightly overboard with the combat this go-around!

(+1)

Any tips for the final boss? I could give it one more go!

(1 edit)

WARNING: SPOILERS

Absolutely!

There's a hidden Relic that mitigates Dark damage (their strongest attacks) and provides a pretty good stat boost. You need all 3 of the dungeon treasures to find it, and the entrance is within 1 screen of the starting area.

Otherwise, the big bad is weak to Holy damage but likes to increase his defensive stats, so finding the right time to use those Light Arrows (which remove certain buffs) is important.

If you took the "light" path after each of the 3 bosses, you can unlock a special power by casting all 3 Summon skills in the same turn using Brave.

"Dark" characters will probably need to keep Steady and Reforge on for as much of the battle as possible, using Resurgence to heal as needed. Blast also removes defensive buffs, if you have it.