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I love the addition of the voice acting (cries of pain and heavy breathing) of the main character. Really adds to it, and makes it feel like the character is really in danger. I also really like that rug in the main living room, for some reason. I think it looks nice. The Error 2317 was cute, and I liked that a lot.

If you are reading this, definitely go back and play it a couple of times. I LOVE the aesthetics in my 2nd play through. Creeped me out and I was living for it. Gave me Silent Hill vibes. I also liked the piano music that played.

 After getting kicked out by 2317 Error, I thought that was the end of the game since it closed the game entirely on my computer. After reading D.Gagla's comment, I realized I could play more and returned, and I was surprised by what I found. Maybe there should be something to make it clear to return? I'm not sure how - because I understand if that would be too spoiler-y to do so. I also agree that I'm not exactly sure how to complete the final loop. I also felt the walking speed is a bit too slow for me - it made trying to do the final loop over and over a bit frustrating.

Great work! I can tell a lot was put into it and it was fun to play through. Definitely a lot of material was added since I played the prototype, and it looks great!

I'm really happy to hear you love the aesthetic so much! I agree whole heartily that the final loop needs some more clarity on what to do which is something we will be working on. I also definitely see what you mean with coming back after the error. I think adding a little more to the message that pops up might be able to help remedy that. Thank you so much for playing and for the feedback. It truly means a lot! Cheers!