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wait... is possible to make a puzzle which you need right control to complete a level?

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Theoretically, yes, but high-control characters would be able to complete any level a low-control character with the same physics could.  For example, there's no elegant way to make predetermined jump arcs (like "Ghouls and Goblins") necessary, even though they can greatly enhance a game.

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maybe a point system? high speed, high jump, high control, and double jump etc cost point, and you only have finite point... etc

btw im not a good puzzle maker, so im not making game lol, just talking

because even high control is already overpowered, i think everyone will add doublejump if it give you for free

and there will be some medal, cost medal need low cost, speedrun medal is fast enough, maybe.

That's a good solution!  I think as a teaching tool it would take special handling to keep it from getting lost in the weeds, but framing it as determining how much power in what ability is "necessary" could be a place to start.