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(+1)

The "health" meter was actually suppossed to be a meter that filled up the longer you were in the darkness. We probably could have indicated it better with some sort of animation or something that we did talk about but never got around to doing. Glad it wasn't too frustrating starting over since any progress could be reused on the next attempt, but yes, multiple smaller levels scaling in difficulty could have been another approach. Thanks for the feedback and for playing!