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>What was the most frustrating moment or aspect?

The momentum-fueled movement is hard for me to get a handle on.

>What was your favorite moment or aspect?

The new characters and glasses are fun.

>Was there anything you wanted to do, but couldn't?

I wanted to use the glasses to apply some limiters to the character, but it seems like only movement buffs were available.

>If you could change, add, or remove any 1 thing, what would it be?

I'd add glasses that might, for example, allow the player to instantly stop forward movement in the air.
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It's great to see you in the comments again. I find your style of commenting very informative.

It seems the movement is a recurring issue. What is your thoughts on keeping this movement but making the maps more friendly to this movement style? Once I stitched together the game and played the maps even I found myself getting frustrated with how precise some of the jumps were for the movement.

I'll be working on this project in the future and will be using your feedback as inspiration for what needs to be changed and implemented. Thanks again for taking the time to play our submission :)

I'm glad my feedback has been helpful! If you wanted to keep the movement as-is, I could see it working with bigger environmental objects. Wider platforms, that kind of thing. Some change that would make it easier to avoid issues like falling off the pillars while attempting to execute basic movement.

Keep tinkering, and you might just find a better solution! That's what I'm telling myself while tinkering on my own project, anyway.