This is a very good game! I really liked the art, sound and music (though it got a little repetitive). The level is well done and there’s lot to do.
I’d say the biggest detractor from enjoying the game is the controls. Having to use space for jump, but the right mouse button to dash seemed odd. Plus the dash didn’t go very far. I was able to use the left/right arrow keys to move. If jump had been the up key (or W for right handers), this would have worked a lot better while allowing the use of the mouse pointer to aim. Then the right mouse button being used for dash would have been fine - even preferable for a lefty like me – as no other key near the arrow keys really make intuitive sense.
I thought the enemies were a bit tough - but that could be the control issue.
When jumping right next to a wall, if I was moving into the wall, I couldn’t clear it to get the next level area above. I had to keep myself from doing this, otherwise I would be temporarily stuck. This also prevented me from getting away from enemies so I could come back at them on my own terms to compensate for the control issues. I died a few times because of this.
I went into the water just to see what happened. Insta-death. I’d either put in a warning about the fox being completely unable to swim or make it more forgiving and just take some hearts away every few seconds till the player exited the water.
I didn’t get out of the first area (assuming there’s more) and so I don’t know if I could spend the gold or not. But I think it’s cool to have an economy in metroidvanias. So, hopefully there’s a shop in the game or the game’s future.
Anyway, the game looks great and could be very enjoyable once the control kinks are ironed out! So, good job on this one!
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