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(1 edit)

May have come across the issue, in the sample game, everything was fine. But in my already created game, there is a <"custom-2" (custom block) 0:> block. It should have been the <Infect Damage: Damage> block.

(1 edit)

This seems to be related with a new feature in the private builds for missing custom blocks, but it shouldn't be triggering in this case. Do you happen to have another behavior called "Health" in your game before importing the resource pack? I'll run some tests on my end to see if I can reproduce the issue.

Edit: I tried on b11028, importing the resource pack into a brand new game with only one scene, and I cannot reproduce the issue. I can only test on Windows, and I'm not sure if this issue is OS dependent. Can you do the same test on your end, importing the resource pack into a new game with only one scene?

The likelihood of having a behaviour already called Health would be extremely high. When I get home I’ll double check though.

Having a behavior with the same name as one from the pack already in the game is the only way I could get something similar (but not quite the same) to your issue, so I recommend you delete your old Health behavior and try again.

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Had a look through the behaviours I had, and health was one (from the old Side Shooter pack I believe). Removing it and then imported your pack and it did the trick, thanks for the assistance Luyren!

Glad you got it working!

Creating a new blank game and importing the resource pack went smoothly, was able to compile no problem. So not an OS issue.