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This is an interesting interpretation of the theme and the platforming puzzles are definitely well thought out. The only issue I have is that using a mechanic that specifically targets the response time of platforming is kind of aggravating. I can't speak for everyone who plays this, but I know while I was playing even though there was a meter I just found it hard to discern between responses when I had a good vs bad connection. This made it hard for me to platform precisely even though I understood the central conceit.  Something like decreasing jump height or adding a dash that can't be used without a good connection might have been better.

Thanks for the feedback! To be honest, towards the end we ran out of ideas and and the last level was lackluster, frankly designed to be aggravating. Taking your time was definitely an important theme in the game. Thanks for playing though.