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The game is one of those you pick up and play in a rainy afternoon, along with some coffee or hot chocolate. The art is kinda cute, not my cup of tea, but I still can see its value.

Gameplay wise, it's really, really simple, so I guess the Story was intended to be the main focus. Speaking of, the transition from sweet to bitter happens a little bit too fast - at least for me.

More focus on the characters themselves could really help the game presentation, in other words, it's always better to see an event than hear a character talking about it. The most sad moments could be powered by quick flashbacks, maybe just some flashing images on the Screen - anything that would break the "dialogue, dialogue, dialogue" flow.

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The message behind the character's fate is really strong and makes us think about it for a while, so if your main point was to deliver it: mission acomplished.

(+1)

ÓvÒ Thank you so much for playing The Clockwork Prince.

You made a lot of good points in this review and brought a lot of things to my attention.

The main focus was the game was the story, yes, and I admit that the gameplay is rather and the transitions did go rather quickly. It was because I wanted to make sure that I had the full story completed and to make the world in which the game takes place feel alive before the deadline and thus I did have to rush a bit of the scenes that I would have preferred to have more build up.

I will try to get better at these aspects that you have brought up and I really do appreciate you being honest in your review.

I do hope that you have a nice day and wish you luck in the competition.  Thank you again.