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Nice cover and art direction! The animated loading screen is a nice touch. Visually it really feels like coming out on the other side, when you reach the end and you go from the previous landscapes to the bright ending screen.
The deadly plants are visible enough but could perhaps be emphasized more visually with a brighter color to make them stand out more against the environment.

Gameplaywise, you could experiment with not having the dialogue pause the game in some parts to preserve the flow of the game more, since it does feel like the dialogue takes control away from the player at times. I do see that it makes sense in some parts to have a pause like when you need to find a safe place to land.
Personally I felt the jumps themselves were fine (we are not in the real world after all), but you might want to disallow the player from perma-jumping when holding down the jump button, but that's just what I'm used to from most platformers.
Props for doing it solo, I think you've managed to deliver a very well-rounded package. Keep it up! :)

Thanks so much! With my little programming experience I saw the glaring issues with the jumps/hit boxes and the dialogue problem. I had no idea how to fix it so I bit the bullet lol. I am very glad the thing I wanted to show I believe I'm good at is the art and I have gotten nothing but nice things said to me about it. This comment means a lot to me. For the plants, it was waaaaaay worse when I first made them because they were the same color as the tile set for a while.

Thank you so much for playing!