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Very solid game. At first it seems very simple and innocent, thought I was going to get bored real fast. But as I started playing more, I really enjoyed specifically the mechanic of having to wait for the player to move (left and right) into the right position for me to execute my plan. I really liked the music and art style as well. I would suggest trying this out: slow down the game when in aiming mode rather than pausing it completely, adds more tension.

(+1)

Glad it managed to pull you in despite your first reservations and thanks for your feedback. I'm really liking the slowmo idea, as it also solves the fruits being cut off at the top of the screen. I'll give this a go post jam! Looking forward to Grapple Blast later today!

The music was done by SketchyLogic